/*
 * This file is part of the OdinMS Maple Story Server
 * Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
 *                    Matthias Butz <matze@odinms.de>
 *                    Jan Christian Meyer <vimes@odinms.de>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License version 3
 * as published by the Free Software Foundation. You may not use, modify
 * or distribute this program under any other version of the
 * GNU Affero General Public License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/**
-- Odin JavaScript --------------------------------------------------------------------------------
	Nella - Hidden Street : 1st Accompaniment
-- By ---------------------------------------------------------------------------------------------
	Xterminator
-- Version Info -----------------------------------------------------------------------------------
	1.0 - First Version by Xterminator
---------------------------------------------------------------------------------------------------
**/

var status;

function start() {
	status = -1;
	action(1,0,0);
}

function action(mode, type, selection){
	if (mode == -1) {
		cm.dispose();
	}
	if (mode == 0 && status == 0) {
		cm.dispose();
		return;
	} else {
	if (mode == 1)
		status++;
	else
		status--;
	var mapId = cm.getPlayer().getMapId();
	if (mapId == 103000890) { 
		if (status == 0) {
			cm.sendNext("See you next time.");
		} else {
			cm.warp(103000000, "mid00");
			cm.removeAll(4001007);
			cm.removeAll(4001008);
			cm.dispose();
		}
	} else {
		var outText = "Once you leave the map, you'll have to restart the whole quest if you want to try it again.  Do you still want to leave this map?";
		if (mapId == 103000805) {
			outText = "Are you ready to leave this map?";
		}		 
		if (status == 0) {
			cm.sendYesNo(outText);
		} else if (mode == 1) {
			var eim = cm.getPlayer().getEventInstance(); // Remove them from the PQ!
			if (eim == null)
				cm.warp(103000890, "st00"); // Warp player
			else if (cm.isLeader())
				eim.disbandParty();
			else
				eim.leftParty(cm.getPlayer());
				cm.dispose();
		} else {
			cm.dispose();
			}
		}
	}
}